For work not found on a shelf

Services & Commissions

Commission repairs, specialist craftwork, transport, hirelings, and other services recorded beyond the display cases.

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Commissions entered by trade

Browse Services & Commissions

Search repairs, travel, hirelings, spellcasting, lodging, and specialist work without leaving the service counter.

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For work no shelf can hold

Commission a Service or Craft

Consult the service ledger for repairs, restoration, transport, hirelings, papers, and specialized work.

Ⅰ

Everyday services

From lodging and couriers to restoration and scheduled circle passage.

Ⅱ

Weapon commissions

One numerical bonus and one special property, with integration and approval handled by the DM.

Ⅲ

Armor commissions

Armor and shields follow the same one-bonus, one-property campaign rule.

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