For work not found on a shelf

Services & Commissions

Commission repairs, specialist craftwork, transport, hirelings, and other services recorded beyond the display cases.

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For work no shelf can hold

Commission a Service or Craft

Consult the service ledger for repairs, restoration, transport, hirelings, papers, and specialized work.

Everyday services

From lodging and couriers to restoration and scheduled circle passage.

Weapon commissions

One numerical bonus and one special property, with integration and approval handled by the DM.

Armor commissions

Armor and shields follow the same one-bonus, one-property campaign rule.